![]() ![]() The first 2 skills in the database will be used for this. These two skills represent a normal attack and a critical attack. ![]() There will be two skills for normal attacks, shared by monsters and heroes. The maximum number of pages that can exist are 99, which is 792 skills! Now when a hero or monster uses the attack command, their attack will be replaced by a skill. After page 9 there are no shortcuts to any higher pages, so you will still have to manually move the cursor down. You can access these pages by pressing 1 to 9 for pages 1 to 9. Also new is the implement of skill/item pages! There is no more scrolling to skills/items now, instead replaced with pages. Dragon battle rpg windows#In addition to new windows there is now cursor memory! Now when choosing a skill/item the cursor will automatically remember the spot it was on the last time you opened the skill/item menu. As for monsters, when targeting them with skills/items you will see the skill/item selected and their effect rating and success rate. When targeting heroes with skills/items you will now see their names, hp, mp, and current stats(including any increases or decreases) and the currently selected skill/item's info. Now when targeting a hero or monster with a skill or item, you will have a new info window that gives additional info. New battle layout for giving commands and status windows! Fixed various other bugs, this should now be the most stable version. Fixed a bug that didn't handle multi-attacks correctly. Fixed a bug which would crash the game when selecting a skill if the hero had not learned any skills. The ignore evasion effect will skip evasion calculation. The increased evasion effect will directly increases the evasion rate by the condition resistance of the equipped item, does not require a condition to be selected. The prevent critical hits effect will reduce any critical attacks to 0 damage when applied. The always attack first effect will allow the equipped hero to always go first in the battle round. All equipment effects are fully implemented in battle now. Skills that increase/decrease the Physical Damage attribute will now work during battle, evasion/critical rate does not. Weapons that attack all enemies will now deal 10% less damage after each enemy hit, even if miss. Weapons that attack twice will now deal 25% less damage for each attack, for a total of 150% damage dealt. The attack skills will now have fixed parameters decrease hp on, ignore def on, 100 success rate, fixed effect rating, and 0 ATK and INT influence. Basic attacks now inherit all weapon properties, only applies to the weapon in the first weapon slot. This is the final version before v2.0 is released. Vastly reduced the likely hood of dealing 0 damage instead of the typical miss or 1 damage result. The "Attack" and "Critical Attack" skill now have fixed parameters that over ride the ones set in the database in order to have consistency with future implementations of physical skills. Basic attacks will now always use the correct damage algorithm: Basic Attack = (ATK/2)-(DEF/4), Critical Attack = ATK(ignore def on). The first 4 animations in the database shall now be used for normal attack, critical attack, normal attack miss, and critical attack miss. I also implemented the crit bonus from weapons effect, adds the crit bonus directly to base critical rate. I implemented the increased evasion from equipment effect, adds the condition resistance to base evasion rate. Attacking multiple enemies at once now calculates damage for each monster hit. I have fully implemented the attack all weapon effect. The status windows now load properly when using heroes with a database id higher than 4. ![]() I fixed 2 game breaking bugs from v1.1. ![]()
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